Media Consumption To Average 15.5 Hours A Day By 2015 Oct 30th 2013, 15:13 A new report looks at media consumption by individuals in and out of the home, excluding the workplace, between 2008 and 2015, breaking "media" down into 30 categories of media type and delivery (e.g. television, social media, computer gaming) and conclude that the average person will consume 15.5 hours per day by 2015. | Brain regions can be specifically trained with video games Oct 30th 2013, 14:38 Video gaming causes increases in the brain regions responsible for spatial orientation, memory formation and strategic planning as well as fine motor skills. This has been shown in a new study. The positive effects of video gaming may also prove relevant in therapeutic interventions targeting psychiatric disorders. | Future Internet aims to sever links with servers Oct 30th 2013, 14:38 A prototype new IP layer for the internet has been designed. Called PURSUIT, it replaces a system in which we obtain information from servers with a model similar to p2p file-sharing, but on a massive, internet-wide scale. Content would be accessed not from servers, but in fragments from other people's computers. | Understanding the difference between 'human smart' and 'computer smart' Oct 30th 2013, 14:35 Considering 798 to be an odd number is endemic to human cognition, reveals a new study. A common assumption in the cognitive sciences is that thinking consists of following sets of rules (as it does in a computer). A recent research argues that unlike digital computers, which are designed to follow rules, the computations performed by the neural networks that make up our brain are inherently context dependent. People sometimes make seemingly strange mistakes like thinking that 798 is an odd number despite knowing how to identify odd and even numbers. | Understanding the difference between 'human smart' and 'computer smart' Oct 30th 2013, 14:35 Considering 798 to be an odd number is endemic to human cognition, reveals a new study. A common assumption in the cognitive sciences is that thinking consists of following sets of rules (as it does in a computer). A recent research argues that unlike digital computers, which are designed to follow rules, the computations performed by the neural networks that make up our brain are inherently context dependent. People sometimes make seemingly strange mistakes like thinking that 798 is an odd number despite knowing how to identify odd and even numbers. | Improving light and heat spectra measurements Oct 30th 2013, 13:29 Whether you want to investigate objects in space, characterize the quality of light sources, optimize photovoltaics modules or analyze chemical compounds, measuring the spectrum of light- or heat sources is often the method of choice. Conventional procedures thereby generate radiation distribution curves which are distorted and have to be subsequently corrected. Scientists have now developed a mathematical procedure which yields clearly improved results and can be applied in numerous fields of radiometry and photometry. The software required can be downloaded free of charge. | The intersection of gaming, education Oct 28th 2013, 20:24 Video games have an enormous impact on children's lives, but not always a positive one. Persuasive gaming, the burgeoning study of the use of gaming to educate, aims to make use of a medium that has captured the imagination of youth, and transform it into a teaching tool. Researchers are looking to change the perception of gaming completely, and study how technology in the classroom can revolutionize education. | The intersection of gaming, education Oct 28th 2013, 20:24 Video games have an enormous impact on children's lives, but not always a positive one. Persuasive gaming, the burgeoning study of the use of gaming to educate, aims to make use of a medium that has captured the imagination of youth, and transform it into a teaching tool. Researchers are looking to change the perception of gaming completely, and study how technology in the classroom can revolutionize education. | Virtually numbed: Immersive video gaming alters real-life experience Oct 28th 2013, 14:09 Role-playing video games can alter our experience of reality and numb us to important real-life experiences, a new study finds. Spending time immersed as a virtual character or avatar in a role-playing video game can numb you to realizing important body signals in real life. | The math says Red Sox have a big edge in the World Series Oct 23rd 2013, 18:46 Now that the World Series is about to begin, a math professor has announced the probability of each of the contenders winning the best 4 out of 7 game contest. "The Boston Red Sox have a nearly 70 percent chance of winning the series", he says. But he gives the caveat that the St. Louis Cardinals have defeated both the competition and his mathematical model in each of their previous series. | |